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Thanks for clarifying. Super smart approach to adopting legacy code to a modern interface.

Maybe I missed it, but are you still using the Powerbasic compiler or have you worked around that somehow?

 help



Still using PB compiler. Tried to reach out to the company that bought the right to it and killed it because I wanted to extract the parser from it and make it target LLVM to be cross platform, but after a year of trying to contact them I gave up. I will have to build my own compiler at some point with Claude Code which won't be too difficult as WSR only uses a subset of PowerBasic so. When I first tried to build a compiler two years ago I didn't understand all the gotchas in PowerBasic as I do now. But right now I'm just focused on testing the game, fixing bugs, and getting it to Early Access so many I can get up to minimum wage in sales with the time I have invested in the project!



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