Me too. I can't remember enough about what they were to pull up details, though.
I remember it was some combination of contractual obligations to supply a certain product at a certain price, obligations to supply a certain number of them, a clause that changed the price if a certain number of them were bought, that sort of thing. You can do things like create contracts where you can buy enough of the items to trigger the lower price then force the company to take back the ones you paid the higher price for, or if you can screw with the price of some component that is necessary for the production of the thing make it so it costs the producer more to make than you're going to pay, stuff like that. Legal shenanigans? Absolutely. But considered to be normal stuff at the higher levels of the game.
I remember it was some combination of contractual obligations to supply a certain product at a certain price, obligations to supply a certain number of them, a clause that changed the price if a certain number of them were bought, that sort of thing. You can do things like create contracts where you can buy enough of the items to trigger the lower price then force the company to take back the ones you paid the higher price for, or if you can screw with the price of some component that is necessary for the production of the thing make it so it costs the producer more to make than you're going to pay, stuff like that. Legal shenanigans? Absolutely. But considered to be normal stuff at the higher levels of the game.
Hopefully someone can come up with some better examples. But I'll at least make a peace offering with this: http://thedailywtf.com/articles/Special-Delivery