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I’ve recently received a scam email with ‘Incoming mail delayed’ subject saying that my mailbox is almost full.

It contained IPFS url with a login form sending data to some hacked site so this is already a standard practice.

It is also a bit amusing when you host your own mailserver for years.


You could use Nix to build (and manage/update) an OS similar to this.


Amusing that their firmware repo (unlike Slic3r) had no reference to Marlin until I've pointed it out to them https://github.com/prusa3d/Prusa-Firmware/issues/2625

Also it was imported by copying the modified source instead of proper git fork with history and all the contributors that made it possible.

Since i3 was designed, there were always parts that weren't open (like the pictured PCB heated bed) so nothing really changes.


I can recommend Teeworlds (CTF modes) for casual office gaming. I've organized a tournament once and got my ass kicked in the final matches (2v2 CTF) as people improved really quickly.



Recently it switched to running via Proton if you had Steam Play enabled (and broke completely for me). Solution is/was to disable Steam Play and it will use native version.


Hm, that's surprising to me. It's historically been that you have to enable Steam Play for a specific title to switch that one title over to using the Windows version via Proton. Possibly that changed so the global setting does it as well, but it would surprise me.


Nothing. Creators are getting paid because NFTs are associated with their brand, not just magically having a value because you minted one.


But creators aren't actually paid anything if the NFT is sold by somebody else, which seems to happen quite a lot (at least according to twitter).


Typically they get paid the initial listing sum of the auction (at least) and what happens on secondary market is not their concern, similar to classic art pieces.

Royalties can be a thing provided NFTs are traded using a smart contract that pays royalties to the creator but it's not that common since artists are compensated well enough by the first approach and don't need to milk secondary market trades.


On stolen content no, but if you re-sell the NFT you bought from me, I get a royalty. That's part of the appeal for creators.


Correct!


You can also run virtual machine with real card attached to it via VFIO if your host has IOMMU support. Guess what this means for anti-cheat.


As the other user said, BattleEye now bans for this. I used a VFIO set up for a number of years but had to switch because of it.


Some anti-cheats like BattlEye try to detect if they're running in a VM.


Not entirely true.

I was researching this few hours ago and according to https://github.com/containers/podman/issues/6114#issuecommen... it just works when you add another network.

Docker registry having no IPv6 is another fun story tho.


Well, from that issue from 2020-12-24: "--ipv6 has not landed yet", so you cannot assign static external v6 adresses to a container. No activity on that bug since. There is tons of stuff in docker that works automatically, where in podman it is like "Please be aware you have to configure ip6tables (or whatever your OS firewall is) for forwarding.". Yeah, well, if i have to do everything by hand or program a ton of scripts around it, it is quite useless, isn't it?

IPv6 support is always like this: half-baked at best, someone got it to work somehow, developers declare it done since it worked for someone. Then crickets...

IPv6 support isn't done until you can replace IPv4 with it, with no changes to your config except addresses. Even docker isn't there yet. And podman's is still in a larval state.


If your embedded stack supports USB you could use CDC ACM for possibly more robust comms (checksummed by USB, no need for RTS/CTS).

Also there are CAN hats for rPi (SPI) or USB<->CAN bridges (using slcan protocol and Linux driver).


No need to download, I was using youtube-dl piped to mplayer, now using mpv which has youtube-dl integrated.

Works wonders on old and not-so-old hardware that can't play 1080p or 4k in browser.


I'm using mpv with youtube-dl, too. It's also working on Windows and makes watching videos on dual monitor setups easier. Just place the youtube-dl.exe side-by-side with the mpv.exe.

youtube-dl supports a lot more websites than only YouTube, which makes it (in combination with mpv) a very nice tool that you just put all your videos into.


Do you have your browser set up to open youtube links like that? If so could you explain how you set it up?


Ive been using Openwith on firefox and chrome, and it works flawlessly

It needs a launcher (aka native host client) to start the 3rd party app, in this case mpv with the correct arguments.

The launcher is technically only started (then immediatly terminates) when you trigger the openwith action, so no memory/cpu overhead.

The official openwith solution is a python script (requires python), for windows there is a native and lightweight launcher: owclauncher

With this setup, you can launch any action with a simple right click: play in mpv, play in low resolution in mpv, download video/audio with youtube-dl, play in 2nd screen ...


There's also play-with extension which doesn't require native client. https://addons.mozilla.org/en-US/firefox/addon/play-with/


I just put mpv into my PATH, open CMD/terminal, and copy and paste the video link. This takes maybe 5 seconds.


> mpv ... youtube-dl

I thought that was a fight club type secret that we're not supposed to share.


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